Friday, 16 October 2015

Media Techniques-Mise en scene

Mise-en-Scène:

  • The arrangement of scenery and stage properties in a play
  • The setting or surroundings of an event


Production Design
The overall look for a film that illustrates the settings and visual style of a story. This includes:
  • design of the sets
  • locations choices
  • choice and supervision of props
costume, Hair & Make-up
  • Costume, hair and make-up can be an instant indicator to us about a character personality, status or job
  • They can immediately indicate the location, society
  • They can signify a lot of meaning or internal thoughts about the character 
Props
  • Props are objects on a set that are small or light enough to be carried by the actors
  • These are distinct from larger pieces of furnitures of décor which merely from the background of the set
  • They can have particular significance or be import focal points of the film 

Media Techniques-Shot Types

Extreme wide shot/establishing shot-This is used so that the audience can grasp a basic understanding of where the film/series will be taking place.

Wide shot-This shot is used so that the audience can see the characters full body, this is important because the audience can now see clothing and his body language which helps create a basic character profile.

Medium shot-This is used so that the audience can see the character in more detail, to help create a more in-depth character profile.

Medium close up-This is is used to so that audience can see the characters facial details, but also still have an idea of the location the character is in.

Close up-Really highlight facial expressions, by showing less of the background the audience automatically takes in more information about how the character feels.

Extreme close up-This focuses on one specific feature of a character

Two shot-establish a relationship

Over the shoulder-used for conversation (two images)

Point of view (POV)-To see what the character sees, and feel what they're feeling

High angle shot-makes the character look weak

Low angle shot-makes the character look powerful

tilted angle-creates panic

Birds eye view-A shot above the actor, almost like a birds perspective

Bullet Time-Slow motion arc shot (multiple cameras)

camera movement:

  • Pan-pan is when the camera looks left and right
  • Tilt-tilt is when the camera tilts up and down from a fixed position
  • Track-when the camera follows  the actor on a track
  • Crane-when the camera is attached to a crane and gets lifted up and down
  • Zoom-where the camera zooms in and out (not used often because quality decreases and it looks homemade)
  • Hand held-looks more rushed and is useful is situations which are fast pace

Foreground/Background

  • When designing a shot remember to keep in mind both action in the foreground and the background
Framing
  • Keep THE RULE OF THIRD in mind when designing your shot. The viewers eye is drawn to the corrections of a frame, this is where your action should be taking place 
Deep and shallow focus
  • Depth of field is the front to back range of focus in an image - that is, how much of it appears sharp and clear 
  • In deep focus the foreground, middle-ground and backgrounds are all in focus


Key Terminology

Media Text       
In media we call any product we are discussing a media text
·      This does not mean it has to be a point product with writing on it, any pieces of media (film, magazine advert etc.) will be referred to as a media text.

·      Language

·      Institution

·      Audience

·      Representation

Language= codes and conventions
·      Media texts follow the same rules depending on the platform they use
·      So TV/Film follow the rules of visual media
·      Shot types
·      Mise-en-scene
·      Editing
·      Sound
These rules are called the codes and conventions. They make it easy you understand what kind of media text you are looking at.

Media institutions
·      Institutions are the ones who make Media texts. They can range from being big companies and conglomerates to small independent companies.
Conglomerate means a company that does more then one thing.

Media Audiences
·      People who listen, watch, read or use media texts are called the audience.
·      Audience are grouped together by things such as their gender, age, how much money they earn and their interests.
·      Institutions work hard to make their media texts appeal to the right audience.
Media Representation
·      The way real life is represented in the media is known as representation
·      Groups of people, based on things such as age, gender, race and social class, are often represented in a certain light so that people begin to believe all people in that group are like that. That is called stereotyping
Genre
·      We separated media into genre types.
·      The word ‘genre’ comes from the French word meaning ‘type’.
·      Media genres can apply to all different types of media product such as the “horror” film or the television “soap opera.”
·      A genre can be recognised by its common set of distinguishing features
·      These features associated with a genres style and content may be, for example
-Style
-Settings
-Characters
-Props
-Colours and lighting
Sub and Hybrid Genres
·      Genre can be more complex then one type at once
·      Sub genre – A sub category in a particular genre. Like vampire moveis in the genre of horror
·      Hybrid genre – Two or more genres in the same text. Such as a rom-com (Romantic & Comedy)
Media- Narrative
·      In media studies, its more important to tell me the difference between story and narrative
·      Story= a sequence of event, known correctly as the plot
·      Narrative= the way those events are put together to be presented to an audience
Linear Native
·      As the name suggests, linear narrative follow a straight line. Starting at the beginning, moving to the middle and proceeding to the end of the story.
Non-Linear Narrative
·      A non-linear narrative is how a film uses different techniques to tell stories out of order to have greater effect. These might include
·      Flashbacks
·      Out of sequence
·      Dream sequences
What a narrative needs
·      Narrative is delivered to audience by expectation, suspense, tension and closure
·      The audience is led to expect certain things to happen which leads to tension and excitement
Typography

  • In media we call the types of font used typography 


Verisimilitude-the appearance of being true or real.


Key Theory

Todorov's Narrative Theory

  • Todorov in 1969 produced a theory which he believed to be able to be looked to any film.
  • He believed that all films followed the same narrative.
Todorov's Theory:
  • Equilibrium-Where we first meet the characters
  • A disruption-Where something happens to effect the characters lives
  • Realisation-Where characters realise they need to fix the situation 
  • Dis-equilibrium-The characters have to deal with the situation and often try and fix it
  • Equilibrium again-Everything is restored back to the way it was or in a better place than when it started
An example of this is Interstellar

Equilibrium








Here is the main family living their normal life.

Disruption










Here is the Main character looking at a code sent to him from a being from a different dimension.

Realisation





The main character realises he has to go to space and save the human race.

Dis-Equilibrium 








The main character searching for suitable planets to move the human race to.

Equilibrium







 The new planet that the human race now live on.


Barthes-Enigma & Action Codes


  • Roland Barthes was a semiologist; basically he was paid to look at 'texts' and decipher how they were put together
  • If you imagine a text is like a ball of string - can i be unravelled in more then one way?
  • His idea was that 'text' could be:
Open (unravelled in different ways)
Closed (there is only one thread to be pulled on)

  • Births decided that the threads you pull on to try and unravel meaning are called narrative codes
  • These include Action & Enigma Codes 
Action Codes
  • Action codes are significant events which moves the narrative on in a particular direction
  • It applies to any action that implies a further narrative action
  • For example, a gunslinger draws his gun on an adversary and we wonder what the resolution of this action will be.






Enigma Codes
  • Enigma codes pose questions to the audience which are then answered shortly after or late on in the film
  • For example, who is she? where is she going? why is she doing that?
  • They refer to any element in a story that is not explained and therefore, exists as an enigma for the audience, raised questions that demand explanations.
Strauss - Binary Oppositions

  • Levi Strauss believed that the world was split into a series of binary opposites
  • This means that one thing can only be defined in relation to something to something it isn't 
-Example: So a hero is only a hero if there is a villain too.




Propp - Character codes 

  • Vladimir Propp developed a character theory for studying media texts and productions, which indicates that there were 7 broad character types in the 100 tales he analysed, which could be applied to all media
Character types

The hero-in every story there is a major character with whom the reader will normally associate most strongly and who is the key person around which the story is told.
The villain-the sharpest contrast against the hero is the villain, who struggles directly against the hero. The villain typically is morally and, highlighting the goodness of the hero
The princess-she may be the object which is deliberately sought by the hero, perhaps finding where the villain has taken her.
The helper-The hero is supported in his, or her quest, who appears at critical moments to provide support
The donor-the donor is a person who gives the hero something special, such as a magical weapon or some particular wisdom 
The dispatcher-An early role in the story that of the dispatcher  who sends the hero on the mission
The false hero-A variant on the villain and a potential complication within the plot. Whilst their motives may seem goof at first it becomes clear they have villainous traits or are perhaps working for the villain 
The princess's father-finally, there is the princess's father, who constrains the princess or who may dispatch the hero on his mission to save the princess 


Representation Types 
Age
Gender
National/Regional Identity 
Race
Disability 
and Class 





Course Overview

This is a link to a document containing a in-depth overview about my course http://www.ocr.org.uk/Images/81037-specification.pdf


G321: Foundation Portfolio in Media
This is a coursework unit where candidates produce a media artefact from a series of briefs. This process involves progression from a pre-production, preliminary exercise to a more fully realised piece. The briefs offered are: print, video, audio and website. Candidates present their research and planning in either paper-based or digital format and do an evaluation in digital format, based on seven required prompt questions. This unit is internally assessed and externally moderated.

Video
Preliminary exercise: Continuity task involving filming and editing a character opening a door, crossing a room and sitting down in a chair opposite another character, with whom she/he then exchanges a couple of lines of dialogue. This task should demonstrate match on action, shot/reverse shot and the 180-degree rule.
Main task: the titles and opening of a new fiction film, to last a maximum of two minutes.
All video and audio material must be original, produced by the candidate(s), with the exception of music or audio effects from a copyright-free source. Both preliminary and main tasks may be done individually or as a group. Maximum four members to a group.